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MOBILE APP DEVELOPMENT

Native where it counts. Cross-platform where it pays.

iOS and Android apps built to pass store review the first time — and to still be maintainable when your team takes them over.

9:41▮▮ ▰
9:41▮▮▮ ▰
RELEASE 1.4.0
In store review
4.7★
Rating
0
Crashes
TYPICAL BUILD
8–14 weeks to first release
TEAM SHAPE
Designer, 2–3 engineers, QA, PM
ENGAGEMENT
Fixed-price or dedicated team
YOU RECEIVE
Full source, IP and store accounts

Which stack, and why

We pick the stack from your product, not from habit. In the first week of discovery you get a written recommendation with the trade-offs stated plainly — including the cost of the option we did not choose.

GO NATIVE

When the hardware is the product

Camera, audio, background location, HealthKit, offline sync, heavy animation. If the app lives or dies on device performance, native pays for itself.

Swift SwiftUI Kotlin Jetpack Compose
GO CROSS-PLATFORM

When time to market decides

Content, commerce, booking, dashboards, internal tools. One codebase, both stores, roughly 40% less to build and to maintain over three years.

React Native Flutter Expo TypeScript

What's in every build. Not a line item.

Store submission handled

Listings, screenshots, privacy declarations and review responses. We submit under your accounts so ownership never leaves you.

QA on real devices

A device matrix covering current and two-generation-old hardware, plus automated regression on every release branch.

CI/CD from day one

Every merge produces a signed build your team can install. No mystery about what state the app is in.

Analytics and crash reporting

Instrumented before launch, so week-one decisions come from data instead of opinion.

Documentation and handover

Architecture notes, environment setup and a walkthrough recording, so an in-house team can pick it up without us.

30 days post-launch cover

Any defect found in the first month is fixed at no cost. Ongoing support is available under a separate SLA.

How the build runs

WEEK 1

Discovery

Scope, stack recommendation and a fixed-price estimate you can take to a board.

WEEK 2–3

Design

Clickable prototype of the core flow, signed off before engineering starts.

WEEK 3–11

Sprints

Two-week cycles, a demo build at the end of each, daily standup access.

WEEK 11–13

Hardening

Device matrix QA, performance passes, security review and store assets.

WEEK 14

Launch

Submission, monitoring, and a handover session with your team.

Mobile, by the numbers

SINCE 2013
600+
Apps shipped
Across iOS and Android.
4.7★
Average store rating
Across live client apps.
14 wk
Median to launch
From kickoff to store.
4+ hrs
Daily overlap
US, UK, EU and AU hours.

Common questions

Can you take over an app someone else built?

Yes, and it is a large part of what we do. We start with a paid code audit — a written report on architecture, security and effort to stabilise — so you can decide with facts rather than a sales pitch.

Who owns the code and the store accounts?

You do, from the first commit. Work happens in your GitHub organisation and we submit under your Apple and Google accounts, so there is nothing to transfer at the end.

What happens if the estimate turns out to be wrong?

On fixed-price work, the price holds for the agreed scope. If you change scope mid-build we quote the change before starting it — no silent overruns at the end of a sprint.

How do we work across time zones?

Four or more hours of overlap with your working day, a shared Slack channel, and a named project manager who is on your calls. Not an inbox that replies overnight.

Have an app to build or rescue?

Tell us what you're building

NDA before any discussion · Fixed-price estimate in 24 hours